Fix the Shop First · Part 6 of 9
How to Choose Which Repairs Your Tech Repair Shop Should Offer
Not every repair deserves your bench
Score every repair on nine factors. Keep, reprice, or refer.
Fix the Shop First | A 9-part series | Tech Care Association
How do you choose which repairs to offer in a tech repair shop? Build your service mix from the repairs that earn the most per hour of staff time, without risks you cannot control. Score each repair on nine factors, sort by return per bench hour, and compare it to your floor rate. Keep what clears it, reprice the middle, refer or route the rest.
By Rob Link, Founder & CEO, Tech Care Association · October 14, 2026 · 18 min read
Parts 2 through 5 priced the ticket: the five numbers, the floor rate, the diagnostic fee, and the true cost of the part. This chapter uses those prices to set your service mix: which repairs your shop should offer at all. Part 3 called it the third lever when the market's ceiling sits below your floor.
This guide is for owners and managers of independent shops that fix phones, computers, tablets, and consoles. It comes from the Tech Care Association (TCA), the trade association for independent tech repair professionals, and includes a free Service Category Scorecard. Today is International E-Waste Day, and its Fast Tech theme gets the last word as a test case.
What's in this post
- Key takeaways and key terms
- What shops are saying
- Is "we fix everything" a good strategy?
- How to choose which repairs to offer: the scorecard
- Worked example: which repairs earn bench space?
- What to do with a repair that scores low
- Should a tech repair shop fix Fast Tech?
- The TCA's Take
- What to do Monday morning
- Common questions
Key Takeaways
- Bench hours are the scarcest thing in the shop, and every repair you offer is a bid for them.
- Return per bench hour is the sort key. In the worked example, the biggest ticket is the third-best use of an hour.
- Score the repair, not just the device, and ask whether you can finish it: the part, plus any pairing, calibration, or software step.
- A low score has three answers: drop it, refer it, or price it the way the scorecard says it should cost.
- Many Fast Tech items are poor candidates for paid repair. A shop can still help by knowing where they go, if it can route them safely.
Key terms
| Term | What it means in this series |
|---|---|
| Service mix | The set of repairs a shop offers, and how much bench time each one gets. |
| Staff minutes | Time people spend on a ticket: intake, diagnosis, repair, testing, the call, checkout. Not time a device waits for a part or pickup. |
| Floor rate | The least every billable hour must bring in after the part, covering fixed costs, loaded technician pay, and margin (Part 3). |
| True parts cost | Invoice plus warranty replacements, shipping, and an inventory allowance (Part 5). |
| Minimum contribution | Floor rate x staff minutes ÷ 60: what a ticket must leave after the true parts cost. |
| Return per bench hour | (Ticket minus true parts cost) ÷ (staff minutes ÷ 60). |
| Parts pairing | Software that ties a component to one device by serial number, so a replacement may not work fully without the manufacturer's approval. |
What Shops Are Saying
In the online discussions the TCA reviewed this month, owners named the repairs they have stopped doing without hesitation. In one discussion of roughly 45 comments, about 40 named at least one. Smartwatches came up most often (about 14 mentions), then the Microsoft Surface line (about 12), Nintendo DS and 3DS handhelds (about 7), and Samsung folding phones and televisions (4 each). The reasons were rarely "we can't do it." They were time against money, callbacks the shop cannot prevent, parts it cannot trust, and prices customers will not pay.
The disagreement is the useful part. One commenter does fine on Surface devices and dropped watches; another said the reverse. About 5 said they fix everything, one of them with a waiver and a frank conversation at intake. Shops know what they have given up. Few described knowing what it cost to keep.
Method note: TCA Repair Community Listening, a qualitative review of approximately 270 comments in 13 industry discussions, September 9 to October 12, 2026. Counts are mentions, not shops, and not a survey. Comments are paraphrased. Full method under About this data.
Is "We Fix Everything" a Good Strategy for a Tech Repair Shop?
Usually not. A shop does not run out of devices; it runs out of hours. Every repair on the price list asks for a share of them, and the shop that takes everything lets the walk-ins decide how they are spent.
What is return per bench hour?
Return per bench hour = (ticket minus true parts cost) ÷ (staff minutes ÷ 60)
It is contribution before labor and overhead, on purpose: the floor rate already covers both, plus margin, so you compare the two directly. If card processing is not in your Part 3 fixed costs, subtract it from the ticket too.
| The series example shop (illustrative, from Parts 2, 3, and 5) | |
|---|---|
| Monthly repair revenue / tickets / average ticket | $14,400 / 120 / $120 |
| Billable hours per month | 88 (about 4 a day) |
| Floor rate / callback rate | $178.98 per hour / 3.3% |
| Phone screen: true parts cost / staff minutes | $47.09 / 35 |
One owner this month described phone-to-phone transfers at $40 to $50 that take too long for what they bring in. Put a transfer next to a phone screen on the same bench day:
Chart 1. One bench day, two repairs. Four hours of phone screens clear the day's floor; four hours of $45 transfers return a third of it. Illustrative, not a benchmark.
That does not make transfers a bad service. It makes $45 a bad price for 45 minutes at this shop's floor, and the scorecard is how you tell the difference.
How to Choose Which Repairs to Offer: The TCA Service Category Scorecard
Return per bench hour is the sort key, not the whole decision. A repair can return well and still come back on warranty every third week, or depend on one technician. The scorecard puts nine factors side by side, each scored 1 to 5, where 5 is best for the shop. Every input comes from your own records; the TCA has not published a category, demand, or margin benchmark and will not invent one.
Chart 2. The nine factors and where each input comes from. Four measure money and five measure risk and fit. Score bands are the TCA's suggested defaults, not industry benchmarks.
Score the repair, not just the device. A shop can be excellent at laptop batteries and SSD upgrades and have no business doing board-level work. Wherever labor, parts, equipment, or failure risk differ inside a device category, split it and score each repair on its own line. A low score for board-level laptop work says nothing about laptops.
The scoring rubric
| Factor and input | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|
| Money | |||||
| Average ticket vs. your shop's average | 1.5x or more | 1.0x to 1.49x | 0.75x to 0.99x | 0.5x to 0.74x | Under 0.5x |
| Labor time staff minutes per ticket | 30 or less | 31 to 45 | 46 to 75 | 76 to 120 | Over 120 |
| Margin contribution ÷ minimum contribution | 120% or more | 100% to 119% | 85% to 99% | 70% to 84% | Under 70% |
| Opportunity cost return per bench hour ÷ your best repair's | 90% or more | 75% to 89% | 60% to 74% | 40% to 59% | Under 40% |
| Risk and fit | |||||
| Demand tickets, last 90 days | A top-three repair | Several a week | About one a week | A few a month | A few a quarter |
| Parts and software access suppliers, lead time, any pairing or calibration step | Next day from trusted suppliers; no software step you cannot finish | Next day, two suppliers; software steps done in house | A few days or one supplier; or a warning you must explain to the customer | A week or more; or a step you cannot finish on some models | No part you would warranty, or tools you cannot get |
| Failure risk could-not-repair rate vs. your shop's | Half or less | Up to 1x | Up to 2x | Up to 3x | More than 3x |
| Warranty risk callback rate vs. your shop's | At or below | Up to 1.5x | Up to 2x | Up to 3x | More than 3x, or a promise you cannot make |
| Technician skill bench, tools, floor space | Anyone, tools on hand | Most of the bench | One person | Nobody yet; addable this quarter | Nobody; a major investment |
The reasons owners gave this month map straight onto the rubric. Water resistance on a watch is warranty risk: the repair can be done, the promise cannot. Calibration trouble on folding phones is parts and software access. Stick drift is labor time. Board work nobody will pay fairly for is margin. A phone line dropped because a supplier's parts kept failing is parts access, and so is the e-bike one owner quotes weeks out because it needs floor space a phone shop lacks.
Can you finish the job? Parts pairing and repair software
Getting the part is half the question. The other half is whether your shop can install it, complete any pairing or calibration, and hand back a device that works fully, without a warning on the screen. That is why factor 3 asks about software as well as parts.
The Federal Trade Commission's 2021 report to Congress, Nixing the Fix, listed unavailable parts and repair information, and software locks and firmware updates, among the ways manufacturers restrict independent repair. Some states now limit parts pairing. Oregon's law bars it from being used to block a working replacement part or reduce a device's function, for covered devices manufactured after January 1, 2025. Colorado's law, in effect since January 1, 2026, restricts pairing that reduces functionality or shows misleading warnings, for covered equipment first made and sold or used there after that date. Coverage depends on the state, the product, and the manufacture date, and Colorado's law excludes game consoles. iFixit's teardown of the Nintendo Switch 2 found a glued-in battery, soldered charge ports, and no parts or manuals from Nintendo.
A repair your technician can physically do is not always a repair your shop can finish, warranty, and earn from.
Before you add a repair, check three things: a dependable part, access to any diagnostic, pairing, or calibration tool it needs, and a way to test full function at checkout. This is a summary, not legal advice; next week's Right to Repair update covers the laws in detail.
Weighting, bands, and what the total means
Equal weights by default: 45 points. A shop short on bench time can double-weight opportunity cost; one short on cash can double-weight margin. Normalize back to 45 so the bands still apply: score = (sum of factor x weight) ÷ (sum of weights) x 9.
| Score (of 45) | Suggested answer |
|---|---|
| 36 to 45 | Keep. Protect its bench time and parts supply. |
| 27 to 35 | Reprice. Check margin and opportunity cost first. |
| Under 27 | Refer or route, or keep it on purpose for the door. |
One rule overrides the bands: a repair that returns less than your floor is never "keep as is." The total is a decision aid, not a tested predictor of profit; its job is to make the call visible, consistent, and easy to revisit each quarter. Once you have a quarter of history, count failed attempts and warranty rework in the hours. Illustrative: if one board-level attempt in five fails after 90 minutes and loses an $18 part, the worked example below drops from $140.50 to $116.42 per bench hour.
Score your own repairs
Free, no signup, and nothing you type leaves the page. Enter up to eight repairs; it computes return per bench hour, normalizes weights, sorts the list, and suggests keep, reprice, or refer, with the math shown.
Your shop
How to score the five you rate
Demand (tickets, last 90 days): 5 a top-three repair, 4 several a week, 3 about one a week, 2 a few a month, 1 a few a quarter.
Parts and software access: 5 next day from trusted suppliers, no software step you cannot finish; 4 next day, two suppliers, software steps done in house; 3 a few days or one supplier, or a warning you must explain; 2 a week or more, or a step you cannot finish on some models; 1 no part you would warranty, or tools you cannot get.
Failure risk (could-not-repair rate vs. your shop's): 5 half or less, 4 up to 1x, 3 up to 2x, 2 up to 3x, 1 more than 3x.
Warranty risk (callback rate vs. your shop's): 5 at or below, 4 up to 1.5x, 3 up to 2x, 2 up to 3x, 1 more than 3x or a promise you cannot make.
Technician skill: 5 anyone, tools on hand; 4 most of the bench; 3 one person; 2 nobody yet, addable this quarter; 1 nobody, a major investment.
Scored automatically: average ticket vs. your average (5 at 1.5x or more, 4 at 1.0x, 3 at 0.75x, 2 at 0.5x, 1 below); labor time (5 at 30 minutes or less, 4 to 45, 3 to 75, 2 to 120, 1 over); margin as contribution ÷ minimum contribution (5 at 120%, 4 at 100%, 3 at 85%, 2 at 70%, 1 below); opportunity cost as return per bench hour ÷ your best repair's (5 at 90%, 4 at 75%, 3 at 60%, 2 at 40%, 1 below).
Results, sorted by return per bench hour
| Repair | Return per bench hour | vs. floor | Score (of 45) | Suggested answer |
|---|
Show the math
Return per bench hour = (ticket minus true parts cost) ÷ (staff minutes ÷ 60). Average ticket, labor time, margin, and opportunity cost are scored automatically; you score the other five. Score = (sum of factor x weight) ÷ (sum of weights) x 9. Bands: 36 to 45 keep, 27 to 35 reprice, under 27 refer or route. A repair below your floor rate is never "keep as is." Bands are the TCA's suggested defaults, not industry benchmarks. Nothing you type leaves this page.
Download the printable scorecard (PDF)
Worked Example: Which Repairs Earn Bench Space?
The series example shop scores four repairs. Prices, parts costs, and minutes are illustrative; the risk-and-fit scores are assumptions about a fictional shop, not data. For context, this month's discussions put current-generation screen labor at $120 to $170 for about 20 minutes on the bench, and named a console HDMI port most often as the ideal repeat job.
| Illustrative inputs | Ticket | True parts cost | Staff minutes | Return per bench hour |
|---|---|---|---|---|
| Game console HDMI port | $189 | $9.40 | 45 | $239.47 |
| Phone screen | $160 | $47.09 | 35 | $193.56 |
| Laptop board-level repair | $299 | $18.00 | 120 | $140.50 |
| Wireless earbud battery | $49 | $14.00 | 50 | $42.00 |
| Factor (1 to 5) | Console port | Screen | Laptop board | Earbud battery |
|---|---|---|---|---|
| Average ticket | 5 | 4 | 5 | 1 |
| Labor time | 4 | 4 | 2 | 3 |
| Margin | 5 | 4 | 2 | 1 |
| Opportunity cost | 5 | 4 | 2 | 1 |
| Demand (assumed) | 4 | 5 | 2 | 2 |
| Parts and software access (assumed) | 4 | 5 | 3 | 1 |
| Failure risk (assumed) | 4 | 5 | 2 | 1 |
| Warranty risk (assumed) | 4 | 4 | 3 | 2 |
| Technician skill (assumed) | 3 | 5 | 3 | 3 |
| Score (of 45) | 38, keep | 40, keep | 24, refer | 15, refer or route |
Chart 3. Four illustrative repairs sorted by return per bench hour, with each one's score. The TCA's arithmetic on illustrative inputs; not a benchmark.
The biggest ticket is not the best hour.
The laptop board job brings in $299, the largest ticket, and returns $140.50 per bench hour, $38.48 under the floor. The screen scores highest overall because it rarely fails or comes back and anyone can do it; the console port returns more per hour but depends on one technician. The earbud battery would need a $163.15 ticket to clear the floor, more than many customers would pay for a new pair. Double-weighting margin, opportunity cost, or both moves each score by less than two points and changes no answer. The best-to-worst gap is $197.47 per bench hour; your own gap is the one that matters.
What to Do With a Repair That Scores Low
Drop it when it fails on factors price cannot fix: a warranty promise you cannot make, parts or software you cannot get, failure rates that eat the bench. Say no with a reason and somewhere to go: "We don't take those anymore, because we can't stand behind the repair the way we stand behind everything else. Here's who does them well." One customer in the discussions said an owner's honest no on a tablet repair is why she sends people there.
Refer it to keep the customer. Shops already do: two discussions this month were owners asking who does board-level work for other shops, and replies pointed to shops in at least eight states. Refer to a named partner, or find one with a WhereToRepair search. A repair many shops have dropped is one someone can own, and that shop may send its phones back to you.
Reprice it when the repair is fine and the price is not. The $45 transfer from Chart 1:
| Phone-to-phone transfer, 45 staff minutes, no part | At $45 | At $135 |
|---|---|---|
| Return per bench hour | $60.00 | $180.00 |
| Average ticket / margin / opportunity cost | 1 / 1 / 1 | 4 / 4 / 4 |
| The other six factors (unchanged) | 27 | 27 |
| Score (of 45) | 30, reprice | 39, keep |
The other six are labor time 4, parts and software 5, skill 5, warranty 5, and demand and failure risk 4 each (assumed). The minimum contribution for 45 minutes at the series floor is $134.24, so $135 clears it. Shops in the discussions already tier transfers by data volume or by the hour, and board shops price difficulty with a set charge per torn pad or ripped trace. If the market will not pay what the scorecard asks, you are back at Part 3's ceiling, where the last lever is exit.
Should you keep a low-margin repair that brings customers in?
Sometimes, if you can prove it. This month's longest argument was over an $80 insurance screen: one side called it a customer the shop did not pay to find, the other said not when the bench is full of $150 work. Measure it: of the customers who came in for that repair in the last 90 days, how many came back for something that clears the floor? If you can name them, it is a door. If not, it is a habit. And if one repair carries the month, as one commenter warned about console HDMI work, that is a concentration risk the demand line will show.
Should a Tech Repair Shop Fix Fast Tech? The E-Waste Day Test Case
Mostly no, but score it first. International E-Waste Day is organized by the WEEE Forum, an international association of producer responsibility organizations, every October 14. The 2026 theme is Fast Tech: low-cost earphones, charging cables, adapters, string lights, mini fans, single-use vapes, and other gadgets bought on impulse and thrown away. The campaign's call, in the WEEE Forum's words: "Take back the fast tech!"
| Fast Tech item | Where it usually struggles | Usual answer |
|---|---|---|
| Wireless earbuds | Parts, failure risk, ticket. Designs vary: iFixit's September 2026 teardown found AirPods 5 batteries removable by a skilled technician for the first time, with no replacement parts yet on the market. | Score by model; refer or route most |
| Cables and adapters | Not a repair; replacement costs less than diagnosis. | Route |
| Single-use vapes | Not designed for repair; a lithium cell. | Route, only if handled safely |
| Smart toys | Labor against a ticket the customer will not pay. | Route |
A shop can help without spending a bench hour by knowing where these items go. Taking them in at the counter is a decision, not a default, because of the batteries: the U.S. Environmental Protection Agency identified 245 lithium-ion battery fires at 64 U.S. waste facilities from 2013 to 2020, compiled from news reports, so the real number is likely higher. Before accepting anything with a battery, a shop needs safe storage and handling, a check of local rules, and an established downstream partner. Without them, point the customer to a collector. In the DMV, eWaste Warriors, a separate nonprofit, runs collection, with Reboot Hour the last Monday of the month in Arlington (next: October 26). eWaste Warriors serves the DMV only; elsewhere, find a collector near you.
From the TCA's Second Life Sessions. Two conversations from the series pick up where this section ends: Frank Pipolo of FutureDial (Episode 11) on why batteries and screens make end-of-life devices a handling problem, and Joel Mansnerus, CEO and Co-Founder of Fixably (Episode 4), on the value left in a device at the end of its life. About the Second Life Sessions series · Watch on the TCA YouTube channel
International Repair Day is Saturday, October 17: a good day to spend an hour with the scorecard before the holiday rush sets your mix for you. The TCA keeps a complete calendar of all industry events in one place; find it on the TCA events calendar.
The TCA's Take
A healthy tech repair shop service mix says no to more repairs than most shops do, and the right no is a referral, not a shrug. A shop that cannot say what each repair returns per hour, and whether it can finish it, is letting the walk-ins set its strategy.
"Turning work away loses customers." Turning it away with nothing to offer does. A reason and a referral keep the customer. "Small jobs fill the gaps." Only if the bench would otherwise sit idle; Parts 2 and 3 called that a filler, not a foundation. "Customers expect a one-stop shop." They expect one place to start, and that can be the counter rather than the bench.
Method note: the TCA's Take is the TCA's position. The Community Listening here shows what commenters described and where they disagreed, not what share of shops do it.
What to Do Monday Morning
Three steps, this week
One hour with last quarter's tickets. Repeat every quarter.
- List your top eight repairs by ticket count from the last 90 days, with average ticket, true parts cost, and staff minutes.
- Score them on the nine factors, in the scorecard or on the printable sheet. Sort by return per bench hour.
- Act on the lowest one this week: drop it with a counter line, refer it to a named shop, or reprice it until it clears your floor.
Fix the Shop First | A 9-part series | Tech Care Association
Common Questions About a Tech Repair Shop's Service Mix
What is a tech repair shop's service mix?
The set of repairs a shop offers and how much bench time each gets. A good service mix is not a fixed list; it is the set of repairs that clear the shop's own floor rate per hour of staff time, at a warranty and failure risk the shop can stand behind.
What repairs should a tech repair shop offer?
The ones that score well on your own numbers. Score each repair on nine factors (average ticket, labor time, margin, opportunity cost, demand, parts and software access, failure risk, warranty risk, and technician skill), sort by return per bench hour, and keep what clears your floor rate. Reprice the middle; refer or route the rest.
How do I calculate return per bench hour?
Subtract the true parts cost from the ticket and divide by the staff minutes over 60. In the illustrative series example, a $160 screen with a $47.09 true parts cost and 35 staff minutes returns $193.56 per bench hour against a $178.98 floor rate.
Does parts pairing affect which repairs my shop should offer?
Yes. If a replacement part needs manufacturer pairing, calibration, or software you cannot access, the repair may not be finishable or warrantable, whatever your technician's skill. Oregon and Colorado now restrict some uses of parts pairing for covered devices, but coverage depends on the state, product, and manufacture date. Score it under parts and software access.
Should my shop repair earbuds or vapes?
Score them first. In the worked example, an earbud battery at $49 scored 15 of 45 and would need $163.15 to clear the floor. Earbud designs vary, so score the model. Single-use vapes are not designed for repair. Both usually come out as route, and routing battery items is only for shops with safe handling and a downstream partner.
When should a tech repair shop refer a repair to another shop?
When it scores under 27 of 45, or returns less than your floor rate, and repricing would not fix it. Refer to a named partner or use a WhereToRepair search. Turning work away with a referral keeps the customer; turning it away with nothing does not.
The series pauses for a Right to Repair update next week and returns November 4 with the phone. Part 7 is about the call that comes in before the customer reaches the counter, and why so many of them hang up.
Start here: Download the one-page Service Category Scorecard (PDF): eight rows, nine factors, the full rubric, and the return-per-bench-hour line.
How healthy is your shop, really?
TCA ShopCheck is a free two-minute health check built for independent repair shops. Your Run It Well score is the fast read on how the operational side is functioning. Knowing which repairs earn their bench time is one of the habits behind it.
More from the TCA Blog
- Fix the Shop First: The TCA Guide to Running a Profitable Repair Shop (series hub)
- Fix the Shop First: Stop Chasing the Next Thing (Part 1)
- Busy or Profitable? 5 Numbers Every Tech Repair Shop Must Track (Part 2)
- How to Calculate Your Tech Repair Shop Labor Rate (Part 3)
- Free Quotes Are Not Free Diagnostics: Where a Tech Repair Shop Should Draw the Line (Part 4)
- How to Mark Up Parts in a Tech Repair Shop: The True Cost Formula (Part 5)
- TCA Resource Hub: Parts Providers
- Second Life Sessions: 19 Conversations with Tech Repair, Reuse & E-Waste Leaders
Rob Link is the founder of the TCA. He built and ran a multi-location repair chain in an earlier era of this industry, and he'd tell you today's operators have it harder. The TCA is independent of carriers, manufacturers, and insurance companies, which is exactly why it can tell shop owners the truth about growth.
Sources and methodology
- WEEE Forum, "International E-Waste Day 2026 to focus on 'Fast Tech'," June 18, 2026. weee-forum.org
- Federal Trade Commission, "Nixing the Fix: An FTC Report to Congress on Repair Restrictions," May 2021. ftc.gov
- Colorado General Assembly, HB24-1121, "Consumer Right to Repair Digital Electronic Equipment," signed May 28, 2024; effective January 1, 2026. leg.colorado.gov
- Oregon SB 1596 (2024), signed March 2024; parts pairing provision for covered devices manufactured after January 1, 2025. Summary: Reinhart Boerner Van Deuren, "Oregon Passes Right to Repair Law: First to Ban Parts Pairing." reinhartlaw.com
- iFixit, "Switch 2 Teardown: Still Glued, Still Soldered, Still Drifting," June 6, 2025. ifixit.com
- iFixit, "AirPods 5 Are the Least Unrepairable AirPods Yet," September 29, 2026. ifixit.com
- U.S. Environmental Protection Agency, "An Analysis of Lithium-ion Battery Fires in Waste Management and Recycling," EPA 530-R-21-002, July 2021. epa.gov
- Tech Care Association, Fix the Shop First, Parts 2 to 5 (September 16 to October 7, 2026), for the series illustrative example: $14,400 monthly revenue, 120 tickets, 88 billable hours, the $178.98 floor rate, the 3.3 percent callback rate, and the $47.09 true parts cost on a 35-minute screen ticket.
- TCA Repair Community Listening, discussions dated September 9 to October 12, 2026.
About this data: The TCA reviewed approximately 270 comments from repair professionals in 13 online industry discussions, dated September 9 to October 12, 2026, on Facebook industry groups and public pages. Discussions were included if they named a repair a shop dropped, kept, referred, or repriced, stated time per job by repair type, or described revenue that does not use the bench. Comments were coded by repair named and reason given. Counts are mentions; participants were not deduplicated, and some commented in more than one discussion. This is qualitative community listening, voluntary and not a representative survey, and the findings should not be read as estimates for the repair industry. Comments from parts vendors, software vendors, and service resellers were excluded. All comments are paraphrased, no participant is identified, and source notes are retained by the TCA. The discussions did not address earbuds, cables, vapes, or smart toys; the Fast Tech section relies on other sources. Every worked number is illustrative, carried from earlier chapters, and not a benchmark. Legal points are summaries, not legal advice.
Published October 14, 2026. Last updated October 14, 2026.





